Behind the Scenes of Fallout, the Gaming World’s Most Surprising Television Success
The Fallout TV series has made a triumphant return to Prime Video, and it's fair to say that audiences were delightfully shocked by the quality of its initial run. By portraying the atomic-age, post-apocalyptic United States through the eyes of three different characters, it succeeded in capturing different facets of the gamer's experience.
We followed Lucy the vault dweller, striving to act with integrity and discovering that the barren landscape made that very difficult; Brotherhood initiate Max, the militant faction rookie, who starts doubting his organization's authority and creates a lot of havoc in mechanized battle suit; and the Ghoul, a fan-favorite figure who has long since lost any moral compass out in the contaminated wilderness.
Building Anticipation for a New Chapter
The show's first season conclusion unveiled a major secret about the culprits behind the global annihilation that trapped a society in underground vaults for centuries. It also left numerous mysteries open for the next installment – and, on this occasion, anticipations are considerably elevated.
“We’ll take ‘not terrible’ – let’s get that on a poster,” remarks Jonah Nolan.
“Starting the first season, everyone’s like, ‘Just get it right’,” comments a key figure from the games. “We are ecstatic with the response to the show, so now people are coming in with more enthusiasm and different expectations.”
A New Vegas Vibe for Season Two
The new season is set in New Vegas, the location of the beloved game Fallout: New Vegas, which is often praised for having the best writing and characters in the series, even if it was technically flawed at launch.
“It’s more of a desert vibe, a Mojave vibe, that’s so integral to that game,” notes the co-creator. “That parched, desolate Route 66 aesthetic of the game is so much rewarding to translate into the show.”
In the series narrative, a long time has passed since the story of the New Vegas game by the time the characters arrive there. Nevertheless, the creators hint that it does reference the gamer's experience.
Crafting a Tangible World
The Fallout TV series is distinguished by its tactile feel – its creators ensured real props and environments were fabricated, echoing the improvised nature of the settlements in the games.
“As a sci-fi fan, so many shows I watch, I’m aware that they’re all filmed against a digital backdrop,” comments another of the showrunners. “The key objective of an translation, especially of a interactive medium, is to feel like it’s authentic.”
Indeed, almost each creature you see on-screen is practical, including the notoriously frightening mutated beasts known as the apex predators. In the show, they are created using practical effects, and were apparently quite terrifying up close.
Made by Fans, for Fans
The Fallout series succeeds because it is crafted by skilled directors who are also passionate gamers, alongside the game developers behind the source material. This shared passion for the world is evident in the final product.
The new batch of episodes is launching on a weekly basis rather than as a full-season drop, representing a shift from the first season. This format will allow for a altered weekly discussion, a dynamic the showrunners themselves are excited to observe.
“It delves deeper, it’s larger in scale, it’s wittier, it has a lot of revelations,” teases the game director. “I can't wait to seeing what people think.”